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Using Version Control in the Desktop Modeler

Last modified: April 18, 2024

1 Introduction

This reference guide describes how to use version control the Desktop Modeler. The theory behind how version control works in Mendix and a definition of concepts can be found in Version Contol.

2 Starting a Project with Version Control

To start a new project with version control do the following:

  1. Choose New Project… in the Desktop Modeler.
  2. In the App Settings dialog, set Enable online services to Yes. This option creates a Team Server repository and a Developer Portal project.
  3. Change the Project directory, or leave the default suggested by the Desktop Modeler.
  4. Click Create app.

The app is created on the Team Server, and a working copy is created in the Project directory. This is opened in the Desktop Modeler so that you can start working immediately.

3 Joining a Project

If there is already a Team Server enabled project, you can be invited to join it (see Team.

Once you are a team member, providing you have been given a role with sufficient rights, you can work on the app by doing the following:

  1. Choose Open project… in the Desktop Modeler.
  2. Select Mendix Team Server as for Where is your App stored?.
  3. Choose your app from the Team Server App dropdown.
  4. Change the Project directory, or leave the default suggested by the Desktop Modeler.
  5. Click Create app.

The project will be downloaded from the Team Server and opened in the Desktop Modeler.

4 Day-to-day Development

Let us say you have a working copy of a project on disk. You make changes to the app and save them. Saved changes are not immediately visible to others. The documents, folders, and modules which have been changed can be identified by looking at the status.

When you are happy with a set of changes, you commit them to the repository. Others can then choose to update and retrieve those changes.

You can update your working copy with changes committed by others.

You can also see a history of all the changes which have been committed, no matter who committed them.

4.1 Status

The status of your project is a summary of all the changes in your working copy when compared with the original. The Modeler shows the status both in the project explorer and in the Changes dock.

The project explorer shows an icon in front of items (documents, folders and modules) that are changed in some way. The different icons indicate the different kinds of changes which have been made.

Icon Meaning
Nothing happened to this item. It is unchanged w.r.t. to the original.
You modified this item (as in, document, folder or module).
You added this item.
You moved this item to another position in the project tree.
You deleted this item.
This item is conflicted. See Dealing With Conflicts for more information.

For example, say that the microflow ChangePassword has been modified. Also a new folder called ‘Flows’ was added and all microflows were moved inside this folder. In the screenshot you can see that the folders and modules containing changes are depicted with a yellow icon, and the microflows which have been moved have a blue icon. This helps you to quickly see where in the project the changes are.

You can see the same information in the Changes Dock. In this case there is an entry for each change to an item. If a document is both modified and moved there are two lines for that document. The dock also shows items that were deleted, something the project explorer cannot do.

4.2 Committing

Sending changes to the repository is called committing. The idea is that you commit small, consistent pieces of work to the repository. Mendix recommends committing your changes often. Preferably, the versions in the repository are always error-free, the Modeler will warn against committing while there are errors in your project.

To commit your changes, click the Commit button in the Changes dock, or choose the Project > Commit… menu item.

Commit Button

In general, it is a good idea to commit after implementing one feature or fixing one bug. By committing often, your work is integrated with the work of others regularly. The benefits of committing often include:

  • if any conflicts arise the changes are still fresh in your mind
  • revisions are easier to understand
  • if you ever need to revert something, you can revert a small chunk of work

Committing results in a new revision in the repository. You can add the following information in the Desktop Modeler when you perform a commit, and this will be attached to the newly created revision:

  • A textual message. This should be a summary of the changes you made
  • A list of Developer Portal stories that relate to the commit. A small commit will probably relate to one story. The Modeler shows stories that are in the current Sprint and do not have a status of Done. Adding the story to the commit will not change the state of the Developer Portal story. Setting the status to ‘Done’ must be done manually and depends on your definition of done.

The Modeler also attaches some information automatically:

  • The person who committed (the author)
  • The date and time of the commit
  • The list of changed documents, folders, and modules along with the type of the change (for example modify or add)
  • The version of the Modeler that was used to commit

If you also changed Java source code, added widgets or made other changes that affect files other than the project file you will see a Changes on disk tab page that shows you what disk changes you are about to commit.

Committing is only allowed if your working copy is up to date with the repository. If someone else committed a change since the last time you updated, you will have to update first. This is because the revision you create with the commit should incorporate both your changes and the changes by the other person. Updating will combine the latest changes in the repository with your changes. After reviewing the result, and fixing any conflicts, you can commit again.

4.3 Updating

Updating retrieves the latest changes from the repository. You need to do this to incorporate any changes made by others that are not yet in your working copy before you can commit your changes to the repository. It is advisable to frequently update so that the number of changes you retrieve is small.

To update the working copy of your app, click the Update button in the Changes dock, or choose the Project > Update menu item.

Update Button

Changes you receive from the repository when updating are combined with the changes you have made to your working copy (if any). Afterwards, your working copy will contain both your changes and the changes you received. As part of the update, the original of your working copy is updated as well.

For example, if the last time you updated you received all changes up to and including revision 40, this means that the original for your working copy is revision 40. Since you started making changes to your working copy, other people on your team have made another four commits (41, 42, 43 and 44). If you now update, you will receive those changes and 44 will be the new original to which your changes are compared.

Usually, combining your changes with the latest revision from the repository will be done automatically. For example, one person may add a form while you are changing a microflow. If the changes are too close, however, a conflict can arise. For example, if one of your team has changed the properties of the same data view which you have also changed. You will have to resolve such conflicts before you can commit. See section 6, Dealing With Conflicts for information on how to do this.

If your team is committing often you will have to update often. Frequent updating has the benefit that you receive fewer changes with each update, so integrating those changes with your work is easier.

4.4 History

The history of the project is a list of all revisions that have been committed. To view the history of the project, click the History button in the Changes dock, or choose the Project > More Versioning > History… menu item.

History Button

The revisions are shown in reverse chronological order (newest is at top of list). The history form shows you revision number, date, time, author and message of each revision.

Select a revision to see additional details such as related Developer Portal stories, changed documents, Modeler version and changes on disk. Icons summarize the kinds of changes that happened in the project.

5 Reverting Changes

Changes that have not yet been committed can be reverted. Say, for example, that you have made a lot of changes to a form and you are not happy with the result. You can revert the form to the original: that is, the state of the form before you started making changes.

Deletes of documents, folders and modules can also be reverted. This will bring them back into the project. Note that you will get back the latest version you have committed. For example, if you commit, make some changes to a microflow, and then delete the microflow, reverting the delete will give you the microflow without the changes that you made.

You can revert changes in the Changes dock, or from the right-click menu on the document you want to revert.

Two ways of reverting

6 Dealing With Conflicts

If you update your app and the changes cannot be merged automatically you will receive a message telling you there are conflicts. A conflict arises when two changes cannot be combined.

Warning about conflicts

There are two different sorts of conflict:

  • Document conflicts
  • Project conflicts

6.1 Resolving a Document Conflict

Two changes in the same document that are really close to each other can cause a document conflict. For example, two people both change the properties of the same element on the page. The document will be marked as conflicted in the Changes dock. Conflicts have to be resolved before you can commit again.

Double-click a document to see which elements have conflicts. You can also see all the changes which have been made by you, and all the changes which were made by other people.

Detailed document conflicts

For each document you can decide whether to accept the conflicted elements which are mine and discard the changes to those by the other person, or to accept the conflicted elements which are theirs, if their changes are more relevant.

This decision applies to all the conflicts in the document; you cannot choose your version for some conflicted changes but their changes for others. Non-conflicting changes will be merged as normal.

Ensure you are viewing changes for the whole project in the Changes dock, select the document which is conflicted, and use the required option from the Tasks dropdown.

Resolving a conflict using the changes dock

For example, if you deleted a data view in a form and another person changes something inside that data view, you may choose to discard the changes of the other by clicking ‘Use mine’.

Resolving a conflict will make the conflict go away but the document may, of course, still be marked as changed if there are changes to commit.

6.2 Resolving a Project Conflict

Project conflicts are conflicts are conflicts at the level of the project. There are two cause for project conflicts:

  1. One person deletes a document and the other makes a change inside that document.
  2. Both people move a document but to different places in the project tree.

The involved document is marked as conflicted and you can see the reason in the details column of the Changes dock.

Example of project conflicts

You can resolve a project conflict by choosing Tasks > Use mine or by deleting the involved documents or folders.

7 Using Branches

A repository can contain a number of development lines. Each development line offers independent development from the other development lines. In the simple case there is just one development line called the main line (called ’trunk’ in subversion). All development then happens inside that one line.

It is often convenient to have more than one development line. For example, one development line for fixing bugs in the currently deployed version of your project and another line where you develop new functionality. If you then find a bug in the deployed version you can fix it in the corresponding development line irrespective of the state of the development line where new functionality is developed. See Version Control for more information about branches.

7.1 When to use a Branch

7.1.1 Patching a Deployed Application

If you want to add some functionality to a deployed application or you want to fix a bug in it, you can do so without interfering with other development.

  1. Determine the version of the deployed application. This information is in the Developer Portal. Alternatively, you can find the version in the metadata.json file in the model subfolder of your deployment package (mda) archive. For example, "ModelVersion": "1.0.0.16"

  2. Choose Project > More Versioning > Manage Branch Lines… and create a branch based on the tag with the that version number as its name.

  3. Add the functionality or fix the bug in this newly created branch.

  4. Testing that things work as intended.

  5. Create a new deployment archive with a higher version number (increase patch or minor version).

7.1.2 Developing a New Feature Independently

Another reason for creating a branch is to develop a big new feature without interfering with other development. This gives you the freedom to commit a half-implemented feature, possibly even with errors, while other people can still commit and update on the main line. Without using a branch line, you would have to constantly make sure that your project is error free and does not break other parts of the system.

Firstly, select Project > More Versioning > Manage Branch Lines… and create a branch from a revision of the main line.

Now work on the branch until the feature is done and commit the completed work.

When you want to merge the whole branch back to the main line to integrate the feature there. Do the following:

  1. Open the main line.

  2. Choose Project > More Versioning > Merge changes here.

  3. Choose Merge feature branch.

  4. Select the branch and click Merge.

  5. Resolve any conflicts and errors.

  6. Commit the new feature to the main line.

You can delete the branch after merging it back, if you want.

7.2 Working with Branches in the Desktop Modeler

7.2.1 Branching

Development lines other than the main line are called branch lines. Our advice would be to develop new features in the main line and to use branch lines for fixing bugs in versions that have been deployed. This is the scenario the Modeler makes easy but other scenarios for more complex projects are supported as well.

You can create branch lines from the Branch Line Manager which you can find at Project > More Versioning > Manage Branch Lines….

7.2.2 Merging

If you have multiple development lines, you sometimes want to port changes from one development line to another. For example, the fix that you made in a branch line for the production version should also be applied to the new 2.0 version you are developing in the main line. You can, of course, do this by hand but the Modeler can also help you by merging changes from one development line to another.

Merging is always done while you have a working copy open. The merge will result in extra local changes in that working copy. It is advisable to commit local changes first before merging extra changes into a working copy. Otherwise, the uncommitted local changes and the changes caused by the merge will be combined and it is very hard to untangle them if you are unhappy with the merge. The Modeler will warn you if you have uncommitted changes.

Choose Project > More Versioning > Merge Changes Here.

Choose the appropriate type of merge, for example Port fix.

You can merge either a single revision, or a whole range of revisions, from one development line to another. If a branch line represents a big new feature that you want to integrate completely into the main line, you can merge all the revisions of the branch.

7.2.3 Reverse Merging

Reverting changes works for changes that have not been committed yet. Changes that have been committed can never be deleted. However, you can apply the changes ‘in reverse’ and commit that. This feature is called ‘Reverse merging’ in the Modeler.

Choose Project > More Versioning > Reverse Merge Changes…

After a reverse merge the project will look like the changes never happened; if you ‘reverse merge’ the adding of a form, the form will be deleted locally. Just like when you are doing a normal merge, conflicts can arise. In the example, if later commits change the added form, the reverse merge will result in a conflict. After resolving any problems, you can commit the results to the repository.

8 Versioning a Project Deployed to the Cloud

8.1 Deploying Locally

While developing you can deploy and run your app on your local machine by using the menu item Run > Run Locally. This allows you to test the app as it currently is stored on your local machine.

8.2 Deploying Your Working Copy

When you deploy to the cloud, you can choose to use the version of the app stored on your local machine, the working copy and deploy that to the default environment. If you are using the Mendix Cloud, or other partner cloud (SAP BTP, for example), choose the menu item Run > Run to commit the version of the app stored on your local machine and deploy that to the default environment.

8.3 Choosing a Specific Development Line and Revision

It is also possible to choose a specific development line and revision to deploy to the default environment, or to create a package from.

In this case, the Modeler will create a fresh checkout of the chosen revision. This means that any team member can always recreate this version of the deployment package. In other words, the Modeler does not rely on your local files for creating a versioned deployment package.

When it creates the package, the Modeler will also create a tag representing this version of your project. If you want to make modifications to this version later, independently of other development which has taken place, you can create a branch based on this tag. The name of the tag is a version number that you choose.

8.3.1 Deploying a Specific Version to a Mendix Licensed Cloud Node

If you are using the Mendix Cloud you can choose Project > Deploy to Licensed Cloud Node to dpeloy a specific version.

8.3.2 Creating a Deployment Package from a Specific Version

If you are using a different hosting environment, you create a deployment package using the menu item Project > Create Deployment Package….

9 Working Outside the Desktop Modeler

The Modeler takes care of some file management automatically. If you add or remove custom widgets they are automatically added or removed from version control, too. Some files and directories (for example, deployment and releases directories) are automatically ignored so that they are not committed to version control.

We advise you to always commit and update inside the Modeler because in this way useful metadata is added to your revisions. The Modeler has ways to recover from external updates or merges but it is best to not depend on that.

9.1 TortoiseSVN and Subclipse

If you are doing more advanced changes to files, like adding Java actions or resources to your project, you will have to install TortoiseSVN on your computer and perform some operations yourself. You can download it for free at TortoiseSVN (choose version 1.7).

Also, if you are developing Java actions using Eclipse, we advise you to install Subclipse to help you with version control of Java files. You can download Subclipse inside Eclipse or from the Eclipse Marketplace.

9.2 Adding Files and Directories

If you add files or directories or delete files using Windows Explorer, the Modeler automatically adds or deletes these from version control, too.

Make sure you use the SVN export feature of TortoiseSVN if you are copying a directory that is already under version control into your project.

9.3 Deleting Files and Directories

If you delete a file from your project, the Modeler will automatically also delete it from the Team Server.

If you want to delete a whole directory, you will have to use the delete command of TortoiseSVN. You can execute this command by right-clicking the directory and choosing ‘TortoiseSVN > Delete’.