Building a Responsive Web App

Last modified: April 18, 2024

1 Introduction

This quick start tutorial teaches you how to get up and running with the Mendix Platform and start developing your first app in Mendix Studio Pro. You will learn the basics of Studio Pro, handle data using the domain model, populate your app’s pages with dynamic data, and create custom app logic using a microflow. You will be building a responsive web app that is compatible with all desktop, tablet, and mobile browsers.

After completing this tutorial, you will have a photo album app that allows app end-users to upload, edit, and display pictures for their cherished memories to be preserved.

1.1 Getting to Know Mendix

This tutorial teaches you several key Mendix concepts, such as adding an entity to the domain model (a visual model that describes your app’s information or data in an abstract way), creating basic pages that use building blocks and design properties, and modeling your first microflow.

A microflow is a visual way of expressing logic or code that is compiled into executable code at runtime. Microflows are commonly used to perform actions such as creating and changing objects, showing pages, and making choices.

Mendix Studio Pro is the Mendix integrated development environment (IDE) for professional developers. Use the latest version of Studio Pro when completing the tutorial for ease of use and security. Please note some of the screenshots in this tutorial might look a little different than your your version

Every app created with Studio Pro automatically provisions a Free App environment the first time it is deployed to Mendix Cloud, so you do not have to waste time provisioning a testing environment.

You do not need any additional software configured on your machine in order to start.

To learn more about Mendix concepts, check out the various sections of the Platform Evaluation Guide.

2 Prerequisites

Before starting this tutorial, make sure you have completed the following prerequisites:

3 Starting Your App

You can select one from many starting points for your Mendix app. It is key that you select a starting point with a configured responsive web navigation profile for this quick start tutorial, as the app you will develop needs to work for web browsers.

A page defines the end-user interface in a Mendix app. You can create and edit pages using the page editor. All the pages are based on layouts and templates. A page layout defines a page’s structure (such as, navigation element location and areas for content), and a page template is a completely editable starting point for a new page (you can also start with a blank template to build from scratch).

Blank template

3.1 Selecting the App Template

To select the best app template, follow these steps:

  1. Starting from Studio Pro, click Create New App:

    New app
  2. Search for the Blank Native Mobile App and click Use this starting point:

  3. Name your app Quickstart App and click Create app:

    Create app
  4. Wait a few minutes for your app to be created, its Team Server to be initialized, and a local copy of the app to be downloaded to your machine. After that, the app opens with your app’s home page called Home_Web.

    Home Web page

4 Exploring Studio Pro

Now that you have started your app in Studio Pro, you can take a quick (and optional) tour. If you know Studio Pro already, you can skip this section.

Open up your version of Studio Pro and take a look at it all at once. There is a lot of power, but it can be confusing at first glance. Luckily it is easy to understand in sections. For even more detail, see the Studio Pro Overview.

Simply put, the center of Studio Pro hosts a working area where you can work on an open document. Surrounding this work area are various panes, which you will learn more about in the sections below. Finally, if you wish to change the language you work in (and that your end-user will use), see the status bar at the bottom.

The Studio Pro configuration you see is completely editable. You can add or hide panes as desired (you can find more panes under the View menu as well as reset your view back to the default settings if you wish). You can also quickly hide all of Studio Pro’s panes by enabling Distraction Free Mode with Shift + F11.

4.1 Top Bar

The top bar contains the menus, buttons, and other UI elements you need for fundamental app development tasks. For example, you can run your app by clicking Run Locally ( ).

Studio Pro

For more information on menus and functions, see the Top Bar section of Studio Pro Overview.

4.2 App Explorer

You can navigate through your app using the App Explorer, which is the pane on the left side of your screen. This is where you can create and explore new documents and modules in your app:

App Explorer as left dockable pane

Any Marketplace modules you download appear under Marketplace Modules > App.

Modules

4.3 Bottom Dockable Panes

Look at the bottom dockable pane of Studio Pro:

Bottom Dockable Pane

Here you will find some separate default dockable panes:

  • Stories – displays the active user stories added on your app’s Stories page in the Developer Portal
  • Changes – displays a list of all changes in the app since the last commit to the Team Server
  • Errors – displays any errors found within your app

For more information on available panes, see the MxAssist Best Practice Bot and Console sections of View Menu.

4.4 Right Dockable Panes

Look at the right dockable pane of Studio Pro:

Right Dockable Pane

Here you will find some more separate default dockable panes:

  • Properties – displays all the properties of the currently selected context element
  • Toolbox – a list of things (which change depending on the context) you can add to the current document

For additional information on available panes, see the Integration and Connector sections of View Menu.

5 Creating Your App’s Domain Model

In Mendix, you define your app’s data structure in the domain model.

The domain model is a visual representation of your app’s database. Each module in your app (meaning, modules created by you or your app team, modules downloaded from the Marketplace, or system nodules) can have their own individual models, which are combined and translated into a database automatically at runtime.

Domain models are comprised of entities similar to a table in traditional SQL. Entities have attributes (similar to fields), and they can relate to other entities (including ones in other modules or even other apps). They can relate to each other as one-to-one, one-to-many, or many-to-many associations.

When you run your app locally or deploy it for the first time, the Mendix Runtime compiles your app’s domain models and creates the underlying database. Any subsequent changes will be seen as updates to the database.

Mendix by default uses its own built-in HSSQL database, but Mendix also supports several alternative database types, such as PostgreSQL and Microsoft SQL Server.

Log

5.1 Creating an Entity to Store the Images

To create an entity to store the images used in your app, follow these steps:

  1. Open the domain model for the native mobile module by double-clicking it in the App Explorer:

    Login entity

    Notice there is already an entity here called Login, which is part of the template and is used only for native mobile authentication. You can ignore this for now.

  2. Drag a new Entity from the Toolbox into the domain model (or right-click in the domain model and select Add entity). This entity will store all your uploaded images in the database.

    Open properties
  3. Double-click the new entity to open its properties dialog box:

    Edit configuration
  4. Name the entity Picture, then click Generalization > Select.

  5. Search for and select the Image entity (found in the System module).

    A generalization is a parent entity from which the child entity inherits properties. This is the Mendix equivalent of inheritance. You can have multiple levels of generalizations.

5.2 Creating Attributes

You have created a new entity called Picture that inherits from the System entity called Image. However, the Image entity also inherits some of its properties from another System entity called FileDocument. This means you must add some attributes. Remember, your entity now inherits many properties from its parent entity Image. Therefore, you only have to add fields for the image’s Title and Description information.

  1. Under the Attributes tab in the entity’s properties, click New, name your attribute Title, and click OK:

    Name attribute
  2. Repeat the step above to add an attribute called Description, but select Unlimited for the string’s Length:

    Entity properties
  3. Click OK to close the entity’s properties dialog box.

6 Creating Your App’s User Interface

Now that you have created your domain model, it is time to create your photo album app’s front end. To do so, you will employ regular widgets and context widgets:

  • Widgets – Widgets are pre-made user interface components. Widget development in Mendix is based on React for both web and native mobile. A widget can either be a single visual component (like a button), or a collection of components grouped together for ease of use. There are also many platform-supported widgets available in the Mendix Marketplace.
  • Context widgets – A context widget displays data from the domain model. In Mendix, there are four main context widgets:
    • Data view – displays a single record
    • Data grid – displays many records in a table format
    • List view – displays many records in a scrollable list
    • Template grid – displays many records in configurable columns and rows

6.1 Configuring a Template Grid

Now it is time to build your photo album app:

  1. Open the Home_Web page from the App Explorer.

  2. Drag a Template Grid from the Toolbox onto the page. You can find this by opening the Data containers section, or by searching for this container.

  3. In Mendix, in order to display data from the domain model on a page element, the element needs to be within a context. Double-click the template grid to open its properties:

    Open data properties
  4. On the Data source tab, select the Picture entity you created earlier for the Entity (path), then click OK to close the window:

    Configure data source
  5. When Studio Pro prompts you to automatically fill the contents of the template grid, click Yes.

  6. Note the red error pointers on the New and Edit buttons of the template grid. This is because there is no page connected to the buttons.

    Connect page
  7. To resolve this, right-click each button and select Generate Page.

  8. In the Create Page wizard that opens, leave the page name as is, and select the Form Vertical template for the page.

6.2 Using Building Blocks

Next, you need to replace some of the auto-generated content inside the template grid with some sleeker building blocks. A building block is a collection of pre-styled display widgets, and it is similar to a component in React.js. Building blocks are data agnostic, which means they are created without data and you need to link the relevant data sources for the building block’s components when including them in a page.

To add a building block to your app’s UI, follow these steps:

  1. Delete all the display widgets inside the grid (ensure you have switched from Design mode to Structure mode so you can delete the widgets easily).

  2. Right-click in the empty space and select Add building block.

  3. Search for and select Card action with image:

    Card action

6.3 Configuring the Display Widgets

Next, you need to connect your data to the display widgets, because your page is currently displaying only static resources.

To start, replace the static image with the image the app end-user uploads to the database by following these steps:

  1. Right-click the static image viewer and click Convert to dynamic image.

  2. Right-click the image viewer again, click Select data source, and then search for and select your Picture entity. Click Yes when prompted to automatically fill the contents of the widget:

    Autofill
  3. The Images will now be displayed from the database, but the Labels on the page will still display their default text. To fix this, double-click the label captioned Card title to open its properties.

  4. Click the Edit button next to Caption.

  5. In the new dialog box, replace the caption with the place holder {1}.

  6. Click to add a new Parameter and select the Title attribute:

    Add attributes
  7. Repeat this process for the other label with the caption Supporting text, making sure to select the Description attribute this time.

7 Defining Logic Using Microflows

There is only one step left before you can run and test your photo album app. You have created a place for storing images and a page for displaying them. Most of the functionality for creating, editing, and deleting images has been handled automatically.

But what if you want your app to perform some custom logic? For example, what if you wanted to validate that the end-user entered text for the Title and Description fields before they clicked Save? In Mendix, you can achieve this using a microflow.

A microflow is a piece of custom logic that is represented visually in Business Process Model and Notation (BPMN). Think of a function in traditional code, except written visually. When your app compiles, it translates all your microflows into code executable by your browser. Microflows are based on Java and are executed on the server, which means an internet connection is required for it to execute. A microflow can only have one start point, but it can often have multiple end points.

7.1 Implementing Custom Logic

To implement custom logic with a microflow, follow these steps:

  1. Open the page Picture_NewEdit using the App Explorer.

  2. Scroll down to the Save button at the bottom of the page.

  3. Right-click the button and select Edit on click action.

  4. Set the On click action to Call a microflow.

  5. Click New in the Select Microflow dialog box in order to create a new microflow.

  6. Create a new microflow in the Native Mobile module called ACT_ValidateAndSavePicture:

    Edit microflow
  7. Click Show to quickly navigate to the new microflow and see it open in your editor:

    Microflow
  8. Add a Decision to the microflow (via the orange diamond icon in the editor’s top bar).

  9. Give the decision the caption Has title? and input the following Expression:

    1
    
    trim($Picture/Title) != ''
    

    The trim function always returns a string:

    Decision expression
  10. Click OK to close the dialog box and notice the microflow line has changed to red. This is because a decision creates multiple paths within the microflow. You need to add another path for when this expression evaluates as false.

  11. Add the additional path by clicking the activity’s red dot and dragging a connection out of it, making sure to select the False path as the one that goes down.

  12. Add the Validation feedback action to the false path (so that feedback is provided to the end-user).

  13. Double-click the validation feedback action, select Variable > Picture (NativeMobile.Picture), then select Member > Title, and in Template, add some error text (for example, Please provide a title for your picture.).

  14. Repeat these steps for the Description attribute until your microflow looks like this:

    Your microflow

7.2 Finishing Up

Finally, the image needs to be committed to the database and the paged closed:

  1. Add a Commit object(s) action from the Toolbox to the true path.

  2. Select the Picture (NativeMobile.Picture) entity to commit, and configure Events > No and Refresh in Client > Yes:

    Configure commit object
  3. Add a Close page action to the end of the microflow to ensure the end-user is directed back to the home page after clicking Save.

You have now finished developing your responsive app! You can run your photo album app and test it by pressing F5 or by clicking Run Locally ( ). Your app should look like this:

Run your app

Congratulations! You successfully completed this quickstart tutorial. You have your first Mendix app to prove it, and it works on almost any device. Well done!

Congratulations

8 Continuing with the Next Tutorial

To continue learning, see Add a Native Mobile App.